Cyberkilla

Admin

Total Posts: 5,984
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Sun Jul 13 8:13:32 EDT 2014

Quote from Kuzachika
I noticed during the Kill Frenzy the other day, that while it was possible to attack other players after only 8 hours, the SKL didn't have the players listed and the timer on the player profiles still reflected the 12 hour limit.

Fixed

Quote from Aurum KodEXo
Lately, it seems that events are running 10 minutes beyond their intented run time. Yesterday (or the day before that day?) I witnessed Unlimited Bank Deposit event end :10 minute, of which run time had been 0 secs for a while.
Today, Kuza noticed Double XP running also till :10 minute. And if I don't have false memory the last time we had it, I also noticed Double XP lasting well beyond :00 minute.

I just use a periodic task for automated events, and it was running every 10 minutes. Since we only seem to have tasks that run aligned to the hour, I'm just going to change it to run at ~3 minutes past every hour.
I'll change the 0 sec(s) message to something else too.

Edit: I've changed ti to say "Activating, please wait..." and "Finishing, please wait...".


Invisible War ][
Edited 1 time(s). Last edited by Cyberkilla @ Sun Jul 13 8:21:51 EDT 2014

Cyberkilla

Admin

Total Posts: 5,984
Online Status: Offline
Sun Jul 13 8:36:01 EDT 2014

Quote from Aurum KodEXo
About the mega lottery jackpot, from what I observed, in case none of us win in 3 days, the lottery jackpot might decrease to 140 mil, since whenever the event ran, it always went to 140 mil, regardless of tickets bought before.
Right now, according to the tickets bought, it should be 140 mil Cr + (368 tickets * 100,000 Cr * 0.6 (60% to current jackpot, the other 40% goes to next jackpot, not sure if these are the right percentages or if more goes to current jackpot) = 22.08 mil) = 162.08 mil rather than 152.88 mil (or even more based on previous lottery jackpot play, since tickets back then also are accounted to current jackpot amount).

I've set it to skip setting the bonus jackpot if the jackpot is already larger than the event's bonus. It would be nicer if it accumulated over time instead, but for now, at least it isn't doing something stupid.


Invisible War ][