Dythark

Half Mod

Total Posts: 402
Online Status: Offline
Sun May 25 21:10:04 EDT 2014

I noticed during the Kill Frenzy the other day, that while it was possible to attack other players after only 8 hours, the SKL didn't have the players listed and the timer on the player profiles still reflected the 12 hour limit.

Edited 3 time(s). Last edited by Cyberkilla @ Sun Jul 13 8:36:45 EDT 2014

Lufia_Maxim

Member

Total Posts: 276
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Mon May 26 0:48:22 EDT 2014

Also:




Cyberkilla

Admin

Total Posts: 5,984
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Mon May 26 14:40:58 EDT 2014

Quote from Kuzachika
I noticed during the Kill Frenzy the other day, that while it was possible to attack other players after only 8 hours, the SKL didn't have the players listed and the timer on the player profiles still reflected the 12 hour limit.

Good catch! I didn't notice that! 


Invisible War ][

Dythark

Half Mod

Total Posts: 402
Online Status: Offline
Fri Jun 13 15:37:05 EDT 2014

Bumping. (For Diddy)


Aurum KodEXo

Mod

Total Posts: 2,575
Online Status: Online
Tue Jun 17 13:01:46 EDT 2014

About the mega lottery jackpot, from what I observed, in case none of us win in 3 days, the lottery jackpot might decrease to 140 mil, since whenever the event ran, it always went to 140 mil, regardless of tickets bought before.
Right now, according to the tickets bought, it should be 140 mil Cr + (368 tickets * 100,000 Cr * 0.6 (60% to current jackpot, the other 40% goes to next jackpot, not sure if these are the right percentages or if more goes to current jackpot) = 22.08 mil) = 162.08 mil rather than 152.88 mil (or even more based on previous lottery jackpot play, since tickets back then also are accounted to current jackpot amount).


¯\_(ツ)_/¯
Edited 1 time(s). Last edited by Aurum KodEXo @ Tue Jun 17 15:38:05 EDT 2014

Aurum KodEXo

Mod

Total Posts: 2,575
Online Status: Online
Sat Jul 12 11:19:47 EDT 2014

Lately, it seems that events are running 10 minutes beyond their intented run time. Yesterday (or the day before that day?) I witnessed Unlimited Bank Deposit event end :10 minute, of which run time had been 0 secs for a while.
Today, Kuza noticed Double XP running also till :10 minute. And if I don't have false memory the last time we had it, I also noticed Double XP lasting well beyond :00 minute.


¯\_(ツ)_/¯