- FutureRP
- News Archive
Bugfixes & Updates [17th Jan 10]
FutureRP Jabber Server
FutureRP has a new chat server (XMPP/Jabber), open to everyone! For more information, please visit this link:
http://wiki.futurerp.net/index.php/XMPP_Chat
You can connect to our chat rooms from any client that supports Jabber. Don't worry, there is a quick & easy Javascript client available for those who don't want too much hassle.
Note: This is entirely unrelated to the standard FutureRP chatrooms under COMMUNITY/Chat Room on the main menu. The Jabber server is something new that we've been testing - you are welcome to join us.
We have been experimenting with bots, which respond to commands and give you information like: "total players online", "available bounties", "how many attacks has player X done today", etc. It has proven to be quite popular amongst the regulars.
Free Flash Games Site
Not strictly a FutureRP announcement, but my other website, IdiotArcade.com, was released today and features a number of classic arcade games already.
By Christmas, it should be sporting a good 100+ hand-picked flash games.
Details of Next Content Pack
Many features will be upgraded, from trading to banking and the backpack system; however, these aren't top priority.
The main priority is the development of a new planet, for new players and everyone else for that matter.
Part of this addition requires me to replace the existing character types with three new ones, which will be integrated with the new skill system.
The new skill system is a combination of the functionality of Professions and the existing Skills feature. You will get a handful of race-specific skills to learn, plus a great deal of common ones. There will even be the chance to unlock special skills by completing quests.
Tonight, I removed Halloween Land, as it's been on for long enough!:) Tomorrow - and leading up to Christmas - I will focus entirely on getting new maps set on the new planet online, along with the first beta-stage replacement skills.
For a time, you will be able to test the new skills whilst keeping the old ones. Once enough new skills are installed, the old skill system will be dropped.
For more details about the new skill system, check the forum over the next few days - I'll be posting something.
There are already two threads explaining the new character types and the new world. I apologise for this rather long news post;)
- New Character Type Specifications
- New Map Design Notes
Bug Fixes - Wednesday 25th
The thumbnail cache isn't flushed when a player/guild avatar is changed.(Bug #178)
Bug Fixes - Sunday 15th
Incoming raids falsely report zero members joined (Bug #174)
Will continue to be updated throughout the day.