- Forums
- Idea Submission
- Guild Territories and Raiding Changes
Tue Jun 22 12:39:52 EDT 2021
I really don't know if I like the idea of someone stealing exp and credits from someone else that is attacking. I would agree with maybe getting some extra exp and/or credits on top of the amount that other players get by owning specific territories, but stealing a certain percentage doesn't sit right with me.
Also, I think that even if there is a whole "check-in" process the guilds that have the most powerful and most active players would still win almost every time. ATM that guild would be Kodan. They have the most high-level active players and it doesn't matter if there is a check-in requirement because they are all knowledgeable about the game and will not need help to find the specific territories. Guilds like DJ and I, and Aurum and Afro would get trampled underfoot.
I know I just sound like I'm complaining that I'm in a smaller guild that doesn't have a chance in the grand scheme of things... But, I did just think about a better solution to the guild power issue. Possibly there could be coalitions of guilds that can band together to try to level the playing field, but how to split the territories/nodes, not quite sure how that would work.
I think this could go in one of a few different directions, but I think the whole nodes that give specific bonus abilities, like maybe increasing the total xp gain or credit gain in territories owned by the same guild in the same area might be interesting. Possibly nodes that give the same effects except maybe lesser so than the daily bonuses. I wonder if owning multiple of the same node in the same map or world can stack as well to get a bigger bonus of the same type.
Also, I think that even if there is a whole "check-in" process the guilds that have the most powerful and most active players would still win almost every time. ATM that guild would be Kodan. They have the most high-level active players and it doesn't matter if there is a check-in requirement because they are all knowledgeable about the game and will not need help to find the specific territories. Guilds like DJ and I, and Aurum and Afro would get trampled underfoot.
I know I just sound like I'm complaining that I'm in a smaller guild that doesn't have a chance in the grand scheme of things... But, I did just think about a better solution to the guild power issue. Possibly there could be coalitions of guilds that can band together to try to level the playing field, but how to split the territories/nodes, not quite sure how that would work.
I think this could go in one of a few different directions, but I think the whole nodes that give specific bonus abilities, like maybe increasing the total xp gain or credit gain in territories owned by the same guild in the same area might be interesting. Possibly nodes that give the same effects except maybe lesser so than the daily bonuses. I wonder if owning multiple of the same node in the same map or world can stack as well to get a bigger bonus of the same type.
Hows it going, and have fun.
Tue Jun 22 13:30:42 EDT 2021
You appear to use the word "steal" to provoke emotion. First, we're talking about very very small numbers - maybe a tenth of a percent. Again, this percentage would be dynamically adjusted to account for overall game activity, as well as give higher incentives to join smaller guilds. For example, if this game were to grow 100x, the same percentage wouldn't work because the bonus would stop being an added revenue stream and ridiculously overshadow normal earnings.
"Territories" is a very gang/mafa-like term in reference to this game. In that context there would be some sort of tax for operating in that territory. By a**ociating territories with different aspects of the game, CK can allow for many different types of territories with their own incentives for ownership.
This is a role playing game. I think it would be nice to get back into that state of mind as opposed to having a bonus applied that comes from magic land.
"Territories" is a very gang/mafa-like term in reference to this game. In that context there would be some sort of tax for operating in that territory. By a**ociating territories with different aspects of the game, CK can allow for many different types of territories with their own incentives for ownership.
This is a role playing game. I think it would be nice to get back into that state of mind as opposed to having a bonus applied that comes from magic land.
Edited 1 time(s). Last edited by Dekcah @ Tue Jun 22 13:30:58 EDT 2021
Tue Jun 22 23:44:18 EDT 2021
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Edited 1 time(s). Last edited by DemonicJ @ Tue Jun 22 23:45:19 EDT 2021
Wed Jun 23 11:22:13 EDT 2021
Yeah, I begrudgingly agree about the check-in idea. It sounds great in principle, but I can't see myself joining a raid from my phone if I have to run to the right area.
With regards to what a territory is, it feels like there are two ways it could go:
I'll have a think today and see if I can come up with a more pragmatic approach to this.
With regards to what a territory is, it feels like there are two ways it could go:
- Distinctly named territories that are all unique, custom to where they are on a map. E.g., if there's a quarry map, maybe there's a territory where you gain access to a rich vein of crystals.
- Something more generic, where there are specific types of territory. Each type having an icon that we can group it under, and we literally just display the icon and a count, like the image on the first post.
I'll have a think today and see if I can come up with a more pragmatic approach to this.
Invisible War ][
Edited 4 time(s). Last edited by Cyberkilla @ Wed Jun 23 11:24:13 EDT 2021
Wed Jun 23 17:40:08 EDT 2021
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Thu Jun 24 5:36:55 EDT 2021
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