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- Professions system progress update
Wed May 26 15:59:37 EDT 2021
Just a quick update to say, the professions system is now in private beta testing.
We have:
We have:
- Resource node actions that can be placed on maps to enable profession usage (fishing, mining, etc.)
- Profession skill page to list a player's skill level at each profession type.
- Mechanism for changing the time taken, drop chance, chance of better item drops, etc., based on player's skill level
- It costs turns to perform a profession action
- There are required items (i.e. pickaxe, fishing rod) in order to start the profession
- Items will accrue wear and tear from usage, as they will with attacking
- Resource nodes will "run out" for a while if excessively utilised
- Final UI design for each profession type (at the moment it's just a basic one)
- Tuned resource spawn rates, drop chances, turn costs, etc. (it's going to be hard to keep this from getting out of hand, hence the need for some initial testing)
Invisible War ][
Edited 5 time(s). Last edited by Cyberkilla @ Tue Jun 8 15:55:51 EDT 2021
Wed May 26 18:53:13 EDT 2021
Ah, I saw one of those unreality potions in Abandoned yesterday but it had expired. What do they do?
Wed May 26 19:34:05 EDT 2021
I can't remember. Lol
Would check but not at computer. You can get to Unreality Land using the Unreality Belt, I think. Or is it the Jump Pack..
Invisible War ][
Thu May 27 0:16:12 EDT 2021
Quote from Cyberkilla
Would check but not at computer. You can get to Unreality Land using the Unreality Belt, I think. Or is it the Jump Pack..
Both