Cyberkilla

Admin

Total Posts: 5,984
Online Status: Offline
Wed May 26 15:59:37 EDT 2021

Just a quick update to say, the professions system is now in private beta testing.

We have:
  • Resource node actions that can be placed on maps to enable profession usage (fishing, mining, etc.)
  • Profession skill page to list a player's skill level at each profession type.
  • Mechanism for changing the time taken, drop chance, chance of better item drops, etc., based on player's skill level
  • It costs turns to perform a profession action
  • There are required items (i.e. pickaxe, fishing rod) in order to start the profession
  • Items will accrue wear and tear from usage, as they will with attacking
  • Resource nodes will "run out" for a while if excessively utilised
We still need:
  • Final UI design for each profession type (at the moment it's just a basic one)
  • Tuned resource spawn rates, drop chances, turn costs, etc. (it's going to be hard to keep this from getting out of hand, hence the need for some initial testing)







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Edited 5 time(s). Last edited by Cyberkilla @ Tue Jun 8 15:55:51 EDT 2021

Mightyafro

Member

Total Posts: 198
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Wed May 26 18:53:13 EDT 2021

Ah, I saw one of those unreality potions in Abandoned yesterday but it had expired. What do they do?



Cyberkilla

Admin

Total Posts: 5,984
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Wed May 26 19:34:05 EDT 2021

I can't remember. Lol

Would check but not at computer. You can get to Unreality Land using the Unreality Belt, I think. Or is it the Jump Pack..


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Dekcah

Half Mod

Total Posts: 337
Online Status: Offline
Thu May 27 0:16:12 EDT 2021

Quote from Cyberkilla

Would check but not at computer. You can get to Unreality Land using the Unreality Belt, I think. Or is it the Jump Pack..


Both