DemonicJ

Member

Total Posts: 155
Online Status: Online
Sun Mar 21 22:54:04 EDT 2021

Quote from Jrady
TL;DR down below.

I know I tend to talk about this a lot in multiple games, but the whole "keeping veterans while attracting new players" is kind of always an  issue with older games.  You want to make more content for veterans, while not making the amount of content too daunting for new players to want to keep playing after finding out how much grind there is.

Dekcah, you said something about starting off at level 30.  I think that would not be the greatest, because that would completely bypa** the noobsphere.  Then what?  All newer players would have is grinding.  The lack of sets I think doesn't seem to be a problem to me, but I am not all that opposed to it either, I mean who wouldn't want more items in the game?

I think though that community is always a great thing to have in any video game.  A lot of times when people are asked "why keep playing" it's more often than not because of the community, and having players to chat with.  I know one person I asked specifically in this game(gale) said that the reason she stayed was because of all the encouragement the veteran players were giving her and all the milestones that people were trying to get her to achieve.  But, I think now people that join probably don't see a whole lot of encouragement.  I know there is an option to see newer players, but people do not often respond to messages sent to do so.  What can engage people more in this game?  Not really sure, but finding out that the grind is so big after level 20 leaving one of the very few worlds with quests and storylines, and then seeing that it takes so long to level up as well as seeing people with 300+ level without any more quests to help probably is a turn off.

I know all the people who have grinded up to level 200+ like the grind, but probably after a certain point give up due to lack of updates.  I will say that I've got art for 2 new sets ready to go, but want to wait to see if we can make sets higher than 150, because it seems like we already have enough 150 sets that any more would not be usefull.

I do appreciate CK fixing the NPC cloning bug, and that has helped quite a bit already.  I will try to hold back my requests for a while, just to try to lessen the stress of adding on to everyone else's complaints(I know there are a lot of constructive criticism and some of the complaining was done by me), but I do want to try to stay more positive.

The whole idea of ascending and restarting does not appeal to me, because for one, I think that will only widen the gap between new and old players.  There has to be a balance while also not cheapening the achievements of 200+ or 300+ levels grinded.  My idea would be to have the possibility of starting a new account in something like "hardcore mode", with something like no trading, or permadeath.  Not sure how that would work for this game because a lot of items require a guild to get, and it's nearly impossible to go without dying at least a little bit.

Other options might be to add a separate option for a different server for a "seasonal" type game that has all the same things in it but it would reset every several months.  Newer players could join that for more compet*tive play while older players might have the upper hand with all the experience in grinding.  There could also be the option of starting new permanent servers while keeping the current one going.  Each new server would last forever, including this one so as to not make people think that all their time was wasted.  Don't get me wrong I think no matter what updates are added, the achievement of getting level 380 should not be removed, because that would be a TON of wasted time.

I do like the idea of making PVP more interactive like Shoebob and Dekcah said, but I might have quarrels with them about what kind and how to implement them.  I don't really understand the whole idea of moving to attack, but maybe moving to defend while having other combat abilities that have other button binds.

So let's just TL;DR:  
Community is important, 
encouraging new players, 
more quests to lessen the load of grinding, 
Don't completely reset the current levels,
Fixing bugs,
seasonal resetting servers/new permanent servers,
Updates to PVP.


The community in here has become toxic. Quite frankly, too many clowns thinking they are way more important than ordinary players. To use your reference person Jrady, she logged in, took a look around what this place has become & dropped her tags. Others have commented in a guild forum about the toxic behaviour.



Symphony

Half Mod

Total Posts: 1,073
Online Status: Offline
Mon Mar 22 9:40:07 EDT 2021

I think that activity breeds activity. If more people were around and doing something, I'd be more inclined to also do something. So whether an update (at this moment at least) would effect newer players or veterans, it would in any case, hopefully bring at least some activity back, meaning others would be more inclined to be active, or at least log in daily and look around as I do. That's just part of it of course. Take for example when I was running the monster game, it was giving everyone, no matter their level, a goal and reason to be around and doing something other than attacking. Obviously it wasn't the greatest, there's only so much I can do. I did at least have a website that Rusty made so I could do the fights properly. Either way, it was great for a while, but only so much that could be done with it.
Back when I joined I also primarily stuck around because of encouragement and reward for reaching milestones. But then setting my own goal of catching up to Jackk. Game was much more active at the time though. Typically I tried to push new players in the same way I was. I remember CoTG had DoTG for the new players, that was a good time. 
I have to agree that exp gaps have become pretty high now though. With streamlined maps & higher level mobs. The grind is much less tedious than it was when the majority of us had the drive to grind lol. Me reaching rank 1 at the time was actually somewhat reasonable...

Speaking of Jackk though... If he's away from the game this long, things must be pretty bad lol. If we lose Aurum then we might be truly doomed.

Anyway, unless I've been missing something, it's 2 players out of everyone who are claimed to be toxic atm right? And I say claimed, because I'd rather not point fingers in any direction, and prefer to stay out of it, don't take it as dismissal. I dunno, other than that everyone seems pretty chill to me. I guess it's a case of little here to do for most people currently, other than talk to each other. Which can turn sour. Kind of like being stuck in a room with someone; Little things that used to be ignored or unnoticed, soon become much more.


Edited 3 time(s). Last edited by Symphony @ Mon Mar 22 9:48:30 EDT 2021

Aurum KodEXo

Mod

Total Posts: 2,575
Online Status: Offline
Mon Mar 22 16:16:23 EDT 2021

Quote from Symphony
Speaking of Jackk though... If he's away from the game this long, things must be pretty bad lol. If we lose Aurum then we might be truly doomed.


Funny thing is I actually was away for long periods of time, only checking in sporadically, until around before login streak become a thing.


¯\_(ツ)_/¯
Edited 1 time(s). Last edited by Aurum KodEXo @ Mon Mar 22 16:16:51 EDT 2021

Dekcah

Half Mod

Total Posts: 337
Online Status: Offline
Mon Mar 22 17:15:19 EDT 2021

Quote from Symphony
I think that activity breeds activity. If more people were around and doing something, I'd be more inclined to also do something. So whether an update (at this moment at least) would effect newer players or veterans, it would in any case, hopefully bring at least some activity back, meaning others would be more inclined to be active, or at least log in daily and look around as I do. That's just part of it of course. Take for example when I was running the monster game, it was giving everyone, no matter their level, a goal and reason to be around and doing something other than attacking. Obviously it wasn't the greatest, there's only so much I can do. I did at least have a website that Rusty made so I could do the fights properly. Either way, it was great for a while, but only so much that could be done with it.
Back when I joined I also primarily stuck around because of encouragement and reward for reaching milestones. But then setting my own goal of catching up to Jackk. Game was much more active at the time though. Typically I tried to push new players in the same way I was. I remember CoTG had DoTG for the new players, that was a good time. 
I have to agree that exp gaps have become pretty high now though. With streamlined maps & higher level mobs. The grind is much less tedious than it was when the majority of us had the drive to grind lol. Me reaching rank 1 at the time was actually somewhat reasonable...


"Activity breeds activity" is a great point. Imagine how it would be if those people who poked their heads in every few weeks or so but left due to inactivity, made a conscious choice to stay? If we could then get all mods and admins to be active it would be better. Furthermore, if those who login to attack, raid or what have you, then became active in chat and forums. It wouldn't be anything compared to previous times, but it would be enough to keep everyone else around and maybe build up a new user-base again.

Maybe we need some updates for that push.


Edited 1 time(s). Last edited by Dekcah @ Mon Mar 22 17:15:54 EDT 2021

DemonicJ

Member

Total Posts: 155
Online Status: Online
Mon Mar 22 17:21:35 EDT 2021

There are more than two toxic people here, though not pointing fingers. Though it will only be seen by those toxic players that anyone who doesn't agree with them or hold their status are deemed to be toxic instead

Quote from Symphony
I think that activity breeds activity. If more people were around and doing something, I'd be more inclined to also do something. So whether an update (at this moment at least) would effect newer players or veterans, it would in any case, hopefully bring at least some activity back, meaning others would be more inclined to be active, or at least log in daily and look around as I do. That's just part of it of course. Take for example when I was running the monster game, it was giving everyone, no matter their level, a goal and reason to be around and doing something other than attacking. Obviously it wasn't the greatest, there's only so much I can do. I did at least have a website that Rusty made so I could do the fights properly. Either way, it was great for a while, but only so much that could be done with it.
Back when I joined I also primarily stuck around because of encouragement and reward for reaching milestones. But then setting my own goal of catching up to Jackk. Game was much more active at the time though. Typically I tried to push new players in the same way I was. I remember CoTG had DoTG for the new players, that was a good time. 
I have to agree that exp gaps have become pretty high now though. With streamlined maps & higher level mobs. The grind is much less tedious than it was when the majority of us had the drive to grind lol. Me reaching rank 1 at the time was actually somewhat reasonable...

Speaking of Jackk though... If he's away from the game this long, things must be pretty bad lol. If we lose Aurum then we might be truly doomed.

Anyway, unless I've been missing something, it's 2 players out of everyone who are claimed to be toxic atm right? And I say claimed, because I'd rather not point fingers in any direction, and prefer to stay out of it, don't take it as dismissal. I dunno, other than that everyone seems pretty chill to me. I guess it's a case of little here to do for most people currently, other than talk to each other. Which can turn sour. Kind of like being stuck in a room with someone; Little things that used to be ignored or unnoticed, soon become much more.