Glorgoth

Member

Total Posts: 691
Online Status: Offline
Thu Sep 13 14:09:50 EDT 2007

57% RiKKu attacks for
517
100%
window.setTimeout("delayShowAttackBox0()", 1000); function delayShowAttackBox0() { document.getElementById('attackbox0').style.visibility = "visible"; window.setTimeout("delayShowAttackBox1()", 1000); } 32% Edward Cullen from the enemy guild attacks for
296
100%
function delayShowAttackBox1() { document.getElementById('attackbox1').style.visibility = "visible"; window.setTimeout("delayShowAttackBox2()", 1000); } 32% You attack for
428
70%
function delayShowAttackBox2() { document.getElementById('attackbox2').style.visibility = "visible"; window.setTimeout("delayShowAttackBox3()", 1000); } 32% RiKKu attacks for
485
But MISSED you!
70%
function delayShowAttackBox3() { document.getElementById('attackbox3').style.visibility = "visible"; window.setTimeout("delayShowAttackBox4()", 1000); } 32% You attack for
439
39%
function delayShowAttackBox4() { document.getElementById('attackbox4').style.visibility = "visible"; window.setTimeout("delayShowAttackBox5()", 1000); } 32% Frozt from your guild attacks for
119
31%
function delayShowAttackBox5() { document.getElementById('attackbox5').style.visibility = "visible"; window.setTimeout("delayShowAttackBox6()", 1000); } 32% RiKKu attacks for
496
But MISSED you!
31%
function delayShowAttackBox6() { document.getElementById('attackbox6').style.visibility = "visible"; window.setTimeout("delayShowAttackBox7()", 1000); } 32% You attack for
446
0%
function delayShowAttackBox7() { document.getElementById('attackbox7').style.visibility = "visible"; window.setTimeout("delayShowAttackBox8()", 1000); } 0% RiKKu attacks for
522
0%
function delayShowAttackBox8() { document.getElementById('attackbox8').style.visibility = "visible"; window.setTimeout("delayShowAttackBox9()", 1000); }
YOU HAVE LOST

$2,385,323
Better luck next time, looser!
This is exactly the kind of thing I've been looking for by attacking everyone. I'm betting the 0% is just a rounded number, but do you think you could change it to read 1% or less than 1%? otherwise, you may get characters complaining alot about a bug in the attacks.

~Retired Geezer~

Cyberkilla

Admin

Total Posts: 5,984
Online Status: Offline
Thu Sep 13 14:12:11 EDT 2007

Wow you are clever(smiley)

Yes, just looks like a rounding error.
I shall sort this out, somehow.

Math.ceil() will probably do the trick.


Invisible War ][

Glorgoth

Member

Total Posts: 691
Online Status: Offline
Thu Sep 13 14:24:50 EDT 2007

I just don't think it'd be wise to leave it as it is, simply because people will bug you about it constantly.

~Retired Geezer~