Symphony

Half Mod

Total Posts: 1,073
Online Status: Offline
Sun Mar 4 2:45:04 EST 2012

I can agree with what they both say, but I do like how what we use now functions though. But having those things that are in round 3 now, working with how FRP is today, would be amazing.

To be specific on a particular feature, I like how it displayed what happened during an attack. It's good for reference, or to show off to someone just how lucky I am to beat Jackk etc. (smiley)
Don't know why that isn't around.

Think you showed us this before:
http://round3.futurerp.net/gallery_popup.php?img=%2Fimages%2Ftmp%2Fgallery1652

I said in chat that I wasn't a fan of the "items", or "a**ets", but I'm starting to come around to liking them now. It brings in an entirely new feature of stats. It requires you to keep your a**ets topped off if you want to stay strong, but isn't entirely necessary. This means that, if you aren't the strongest player around, you will have to, at times, re-buy your a**ets, or steal more back. The fact that even though you are maxed out on your a**ets, and you are still able to collect more and more is fantastic. I love it. This could be your solution for making items more important, and players stats not as effective. (Or was it the other way around?)

Same goes for the skills and bioenergy. It's something entirely it's own, and you must keep them up. Being able to dip into someones bank at a % chance, even though they have full bioenergy is great.

A thing to note though, I'm seeing all of this from the perspective of a brand new player to round 3, and I love it. But this also means I have no clue what "end game" is like. I'm a kid in a candy store, in basically an entirely new game (since it is quite different from what we have now). But this is still a good thing nonetheless, it shows that even a "veteran" of this FRP, I'm still content to play round 3. I've spent a lot of time on it, even though I know it's temporary.

It's good work CK. I can really see a lot of those features brought into this FRP, of course "cleaner" so to speak. It's hard to explain, but this FRP is much more clean, and crisp I suppose.


Edited 7 time(s). Last edited by Symphony @ Mon Mar 5 9:30:23 EST 2012

Alba

Half Mod

Total Posts: 426
Online Status: Offline
Sun Mar 4 4:43:27 EST 2012

Quote from Symphony
I can agree with what they both say, but I do like how what we use now functions though. But having those things that are in round 3 now, working with how FRP is today, would be amazing.


I agree totaly  




Symphony

Half Mod

Total Posts: 1,073
Online Status: Offline
Mon Mar 5 9:31:31 EST 2012

Bump for my edits. Nice work CK (smiley)


Superdark ]I-W[

Member

Total Posts: 37
Online Status: Offline
Mon Mar 5 17:57:58 EST 2012

Round 3 was a lot of fun. It was less streamlined and ended up being a lot of players just sitting there hoarding items and money (since skills were so easy to build back up to make you invulnerable again). All you really had to do was log in every day and you'd be just fine. Still, I can see how implementing some of the things from that round could make things more interesting here.

Items could be added, even with the stealing skill, but there would need to be some way of getting through that impervious "Item Protection" skill. Perhaps skills similar to what we have now, like honor, which makes your EXP (could be items) impervious to damage for x amount of time. Additionally, a time-based skill that allows you to steal a player's items (with a % chance?) could be used. Bank protection and bank stealing could have a similar setup, but I think the bank should be MUCH harder to tap into.

Also, I understand that you wanted only preferred players to be able to create items, but at the same time like to see people with more varied sets other than seeing every level 100 with an Incandescence set. Round 3 allowed for people to make many more items and have more versatile sets (in fact, you'd rarely see two people with the same set). Perhaps more allowance for regular players to create items, maybe with restrictions that are lifted when you purchase PP (less powerful, maybe less attributes allowed per item?) could work.

Just a couple thoughts. Also, I wish I had 140k points over here like I do there, but what can you do? (smiley)

Edit: Added another paragraph.


Edited 2 time(s). Last edited by Superdark ]I-W[ @ Tue Mar 6 11:33:07 EST 2012

Cyberkilla

Admin

Total Posts: 5,984
Online Status: Offline
Tue Mar 6 9:01:13 EST 2012

Thank you all for the detailed responses. I'll reply to each of them tonight (smiley)(smiley)(smiley)(smiley)

Invisible War ][

Grand Admiral Thrawn

Member

Total Posts: 34
Online Status: Offline
Wed Mar 7 0:23:15 EST 2012

monster farm.  Also, I really like the follower/item thingy.